![]() ![]() You also have limited expertise and (probably) an environment sparse of other experts to help you out or to playtest your game. There’s nothing wrong with this – it’s your hobby! But let’s just say that you decide, maybe as a bucket list item, that you want to finish and release a game properly.Įxample Goal: Release a finished game for sale to the world within the next 3 years.Ĭhallenges: You have limited time to put into development, and this may be further hindered by life things like weddings, vacations, family events, etc. You have a half dozen or more abandoned projects because as soon as something becomes boring you move on to the next fun idea. You finances are stable, and you do what you can in your free time purely for the love of it. ![]() Let’s say, like a lot of modern musicians and indie developers, you have no intention of making game development your career. Setting goals and focusing is key to success in any aspect of your life, so let’s get started! I’m a hobbyist Hopefully people will get something useful out of this. At each stage I’ll look at some worthwhile goals, as well as your challenges, and unique freedoms that you may have. I want to examine a few situations that the developer themselves may be in, rather than focus on game genres, just to be clear. ![]() Today I want to share some tips aimed to maybe help focus game developers (or those thinking of getting into it) on worthwhile goals for the various stages they might find themselves at in their careers (or non-careers). ![]()
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